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Many of the Web sites and interactive media environments we create comprise discrete parts, each one designed to serve a separate function or to convey information in an especially appropriate way. From illustrated text essays and online forums to complex simulations, real-time expeditions, games, and transaction environments, we've developed many kinds of features, and, in many cases, been the first to do so. The inventory of features below demonstrates some of the many options available for reaching the right audience in the most informative and appealing way, regardless of the project. Some examples require Shockwave, Flash, or QuickTime for viewing. |
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| Illustrated Essays | ||||||
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Complex interactivity is not always needed to create a compelling Web site. These simple, elegant pages deliver information effectively because the text is properly "chunked" to make it easily digestible. Building Big: Bridge Basics Masterpiece Theatre essays: |
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| Animated Narratives | ||||||
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These graphic features reveal information progressively, sometimes along a variety of user-determined paths. They can be used for storytelling or to explain phenomena. American Experience: Three Mile Island FFFBI NOVA: How Cells Divide (from
"18 Ways to Make a Baby") |
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| Provocations | ||||||
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Designed to challenge opinions and encourage fresh thinking, these features test the knowledge upon which users' convictions are based. A Biography of America: Japanese
Internment Culture Shock: Videogame Violence Evolution: Babies by Design |
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| Digital Libraries and Resource Banks | ||||||
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These annotated collections let users browse or search through carefully selected topical resources, which can include text documents or essays; visual, audio, or video artifacts; and interactive features. Africans in America: Resource Bank Building Big: Wonders of the World Evolution: Library Masterpiece Theatre; The Harlem Renaissance (from "Cora Unashamed") The Victory Garden: Resource Directory |
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| Interactive Simulations | ||||||
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These computer-assisted explorations allow users to simulate real-world conditions and explore the consequences of changing key variables or taking alternative courses of action. Building Big: Labs Evolution: Sex and the Single Guppy Learning Math: Function Machine Misunderstood Minds: Experience Firsthand (Graphomotor) NOVA: Evolution in Action (from "The Missing Link") NOVA: The Structure of Metal (from "Why The Towers Fell") NOVA: Wildfire Simulator (from "Fire Wars") A Science Odyssey: DNA Workshop ZOOM: Pendulum
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