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Many of the Web sites and interactive media environments we create comprise discrete parts, each one designed to serve a separate function or to convey information in an especially appropriate way. From illustrated text essays and online forums to complex simulations, real-time expeditions, games, and transaction environments, we've developed many kinds of features, and, in many cases, been the first to do so.

The inventory of features below demonstrates some of the many options available for reaching the right audience in the most informative and appealing way, regardless of the project. Some examples require Shockwave, Flash, or QuickTime for viewing.

Illustrated Essays

Complex interactivity is not always needed to create a compelling Web site. These simple, elegant pages deliver information effectively because the text is properly "chunked" to make it easily digestible.


Building Big: Bridge Basics
Introduces the science and technology of bridges to pre-teen through adult audience.

Masterpiece Theatre essays:
Prairie Settlement: A visual essay (from "The Song of the Lark")
Who's Who (from "Anna Karenina")
Novel to Film (from "The American")
Each provides an interesting way to learn more about the characters and settings of the novels or to look at the issues of adaptation from print to screen.

Animated Narratives

These graphic features reveal information progressively, sometimes along a variety of user-determined paths. They can be used for storytelling or to explain phenomena.


American Experience: Three Mile Island
Presents the nuclear plant accident step by step to high school and general adult audiences.

FFFBI
Engages kids 8-12 in cognitive challenges and overcomes their resistance to reading text on screen.

NOVA: How Cells Divide (from "18 Ways to Make a Baby")
Provides an explanation of mitosis and meiosis, the two types of cell division.

Provocations

Designed to challenge opinions and encourage fresh thinking, these features test the knowledge upon which users' convictions are based.


A Biography of America: Japanese Internment
Was the US justified in its World War II internment of Japanese Americans?

Culture Shock: Videogame Violence
How do you feel about videogame violence?

Evolution: Babies by Design
Will our power to manipulate human heredity lead us down a dangerous path?

Digital Libraries and Resource Banks

These annotated collections let users browse or search through carefully selected topical resources, which can include text documents or essays; visual, audio, or video artifacts; and interactive features.


Africans in America: Resource Bank
Exposes high schoolers and general audience to people and events, primary sources, and interview material about slavery and resistance.

Building Big: Wonders of the World
Presents facts and descriptions of notable large structures.

Evolution: Library
Provides educational and general audiences with a collection of significant materials on the topic of Evolution. (This collection also serves high school lessons and the online course for teachers.)

Masterpiece Theatre; The Harlem Renaissance (from "Cora Unashamed")
Provides bios, photos, major works of prominent writers and artists.

The Victory Garden: Resource Directory
Gives you searchable database with information about the suppliers, services, and products you've seen on the show.

Interactive Simulations

These computer-assisted explorations allow users to simulate real-world conditions and explore the consequences of changing key variables or taking alternative courses of action.


Building Big: Labs
Lets users experiment with the factors that influence whether a large structure stands or collapses.

Evolution: Sex and the Single Guppy
Lets users set initial population and predator conditions to experience the mechanics of natural and sexual selection.

Learning Math: Function Machine
Lets users change inputs and operations on a mathematical function machine to see the effects on its output.

Misunderstood Minds: Experience Firsthand (Graphomotor)
Lets you experience what it may be like to have difficulties in writing.

NOVA: Evolution in Action (from "The Missing Link")
Lets users change the environment of "living" things and see how random mutations help them survive the changes you bring about.

NOVA: The Structure of Metal (from "Why The Towers Fell")
Explores metal at the atomic level so users can discover how it's structured, why it bends, and what happens when it heats up.

NOVA: Wildfire Simulator (from "Fire Wars")
Lets users change conditions to spread and contain a wildfire.

A Science Odyssey: DNA Workshop
Users learn the process of DNA replication and protein synthesis by manipulating cellular substances.

ZOOM: Pendulum
Allows kids to experiment with variables such as angular momentum and gravitational pull. Also encourages kids to go into the real world to try it.

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